“This changes everything”, a great quote for starting my post
CSS Media Queries in iPhone 4 #
iPhone 4’s screen has 326 PPI (or DPI if you like) with a 640×960 screen. As you may know (if not, look at my book), Safari on iOS supports media queries, so many sites created a different CSS code or external file for iPhone. The code should look like
<link media="only screen and (max-device-width: 480px)" href="iphone.css" type="text/css" rel="stylesheet" />
So, looking at the max-device-width (480 pixels for the original iPhone and iPod Touch) we can conclude that iPhone 4 will not use this CSS file, because the media condition appears to be false.
Here comes the not-expectable (but understandable) behavior: iPhone 4 acts EXACTLY THE SAME as the original iPhone, so yes, it will use that CSS file. In fact, I’ve tested a max-device-width: 480px and a max-device-width: 960px and iPhone 4 took the first one! I’ve found a post in a blog (I’ve removed the link to avoid confusion) claiming that iPhone 4 supports the resolution attribute inside media, so we can then decide which CSS or which WebClip icon for the homepage use if it is an iPhone (low DPI with 163dpi), or an iPhone 4 (high DPI with 326dpi). But when I tested the code, it doesn’t work. iOS 4 does not support the resolution attribute at the media query in the link. When this condition is applied, no CSS is loaded and the latest WebClip defined is used (not matter which media it has).
But iOS 4.0 does support the extension -webkit-min-device-pixel-ratio as an attribute for a media condition, as it appears to be working fine with iPhone 4 and iPhone 3GS. The iPhone 4 has a pixel-ratio relation of 2 from the original iPhone, so we can use a global CSS file and then another CSS file that will execute on iPhone 4 doing:
<link href="global.css" type="text/css" rel="stylesheet" />
<link media=”all and (-webkit-min-device-pixel-ratio:2)” href=”iphone4.css” type=”text/css” rel=”stylesheet” />
Devices without support for this extension, will just ignore the reference because the condition is false when it is an unknown condition
WebClip icon for iPhone 4 #
For now, the best solution is to just use the maximum WebClip size (114×114), so older iPhones will resize it. We can also leave the original 57×57, but I will not have the best resolution after a 2x resize on iPhone 4.
Therefore, Safari on iOS is not returning real physical pixels, but virtual CSS pixels, having iPhone 4 a 2:1 relation, the same DPI relation with the classic devices. If you don’t understand yet the concept think that, if the user zooms in our out the page, px are also relative, so this is a similar situation.
More information about DPI-relative pixels in http://webkit.org/blog/55/high-dpi-web-sites/ With this decision, Apple decided to give iPhone 4 automatic support for every iPhone-optimized website available in the web, including websites using iUI and jQTouch, both visual frameworks for iPhone development, like if the default viewport has a zoom of 2x.
So, if you have created already an iPhone-optimized website, you don’t need anything else to be fully compatible with iPhone 4. If you want to make something different for iPhone 4, these are bad news.
Viewport in iPhone 4 #
When the viewport is defined as device-width, 320 will be that value in iPhone 4. You can still have “full 100% real pixels” if you define your viewport as:
<meta name="viewport" content="width=640" />
But it is still not a good idea for future compatibility. And how are you sure that it is an iPhone 4?
Rotation media support #
iOS 4, as iPad with iOS 3.2, supports the media orientation attribute, so you can apply different styles for portrait and landscape orientations. For example:
<link rel=”stylesheet” media=”all and (orientation:portrait)” href=”portrait-style.css” />
<link rel=”stylesheet” media=”all and (orientation:landscape)” href=”landscape-style.css” />
Remember that you can also use this media queries inside one CSS declaration using @media and inside a style tag also. You can also mix orientation condition with -webkit-min-device-pixel-ratio.
iPhone 4 detection #
Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_0 like Mac OS X; en-us) AppleWebKit/532.9 (KHTML, like Gecko) Version/4.05 Mobile/8A293 Safari/6531.22.7
Parallel downloads #
As I’ve mentioned in my last workshop at Velocity 2010, iOS 2.0 supports 4 parallel downloads per domain, and that limit was elevated to 6 parallel downloads in iOS 3.0. Great! Up to now, iPhone OS 4 and iPhone 3GS with iOS 4 goes back to 4 parallel downloads per domain, maybe they tested that it is better? Os just going back to an old code? Who knows. These are those times where we want to have some people from inside Apple blogging and talking about development issues.
Webapps in home screen behavior #
Using some meta tags, we can make our webapp to work in full-screen mode, launched from the Home Screen.
Well, I have one good news and two bad news.
Starting but the good news, if you open more than one webapp from the Home Screen, everyone appears as an individual icon like other native application in the multi-tasking application list after double tapping the Home button.
The second bad news, other bug. A full-screen webapp can include a default startup image that it is used by the opening animation. This image must be the same size as in iOS 3.0, even for the high-DPI iPhone 4. And, the animation starts with a whole white image and when the animation finished, your default startup image will shown for some milliseconds and then replaced by your page. So, it generates an annoying effect, because the startup image is not used by the animation.
I believe these bugs will be solved with some iOS 4.01 update in the near future.